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STEP46:Edit points and polygons to shape the object into ear-like one. Since ears have complicated shape, you had better carefully observe the structure of your own ears.
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STEP47:Let's remove unnecessary polygons in order to put the ear and the head parts together.
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STEP48:Delete polygons of the ear region of the head.
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STEP49:Do "Group Object" for the head and ear parts, or put one as a child object of another, then execute Connect command to get one new combined object.
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STEP50:Let's tie the ear part to the head with Bridge tool. When all have been done, you should select all polygons and align directions of their normals. This will prevent rendering errors.
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STEP51:Put polygon plates into Hyper NURBS's to make hairs.
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STEP52:Using BodyPaint 3D, you can create textures for face. You can paint the object directly, as if your work was a makeup for real human model.
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STEP53:Because texture of lip has different parameters from the face, you must make a new one and apply it on the face additionally.
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STEP54:Applying textures also to the hair, and setting three lights, you will get a picture of the character. "Eye" is one of the factors which make a character cute; this is true for other than CG. Let's create a character which is charming, vivid, and likely to talk to you!
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