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STEP10: From now on, you will make eye, nose and mouth somewhat in detail. You'll sometimes change one part to another to be edited, while confirming the whole balance.
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STEP11: After selecting an eye part, do Extrude Inner on it twice to have more polygons within the selected part.
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STEP12: Using Point Tool, move points along the virtual orbicular of eye.
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STEP13: Before editing mouth part, you should change the Symmetry object into a single object for a while. Then, select a mouth part, and do Extrude Inner three times to add polygons inward on it.
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STEP14: To make a space of inner mouth, where teeth may be put on, push back the selected part using Extrude tool.
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STEP15: Next expand (Normal Scale) the extruded polygons, and delete them.
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STEP16: Again remove the right half of the object and then put it under a Symmetry object. Move points so that the mouth part becomes like a mouth.
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STEP17: Select a part covering from nose to cheek, and cut it with Knife tool to add polygons.
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STEP18: While checking the balance of eye, nose and mouth, move points and polygons using Edit tools, to have more real shape of face.
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back
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next
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