Language:
|
English |
Release date: |
November 8, 2011 |
Genre: |
First-person shooter |
Ratings: |
ACB: MA15+, BBFC: 18, ESRB: M, PEGI: 18, USK: 18, DJCTQ/DEJUS: 16 |
Developer: |
Infinity Ward,Sledgehammer Games |
Publisher: |
Activision,Square Enix (Japan) |
Distributor: |
Activision (retail), Steam (online) |
Designer: |
Glen Schofield,Michael Condrey |
Writer: |
Paul HaggisWil, Staples |
Composer: |
Brian Tyler |
Series: |
Call of Duty |
Engine: |
MW3 engine |
Version: |
1.17 (PS3), 1.11 (Xbox 360), 1.9.446 (PC) |
MSRP: |
59.99 USD |
Platform: |
Microsoft Windows, PlayStation 3, Xbox 360 |
Mode: |
Single-player, multiplayer, Co-op |
Gameplay:
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into three sets of missions called "Acts". Each mission in an act features a series of objectives that are displayed on the heads up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by the percentage of blood splatter shown on the screen. The player's health regenerates over time. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, manning mini-guns and other weapons, and planting explosive charges on an enemy installation. Some of these objectives can be failed, and may or may not hinder progression of the story. The player is also accompanied by fellow soldiers who cannot be issued orders.
screen shot:
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Game Trailer: