Language: |
English |
ReleaseDate: |
8 Aprail 2013 |
Genre: |
Construction and management simulation, city-building |
Developer: |
Maxis |
Publisher: |
Electronic Arts |
Designer: |
Ocean Quigley, Stone Librande |
Composer: |
Chris Tilton |
Platform: |
OS X, Microsoft Windows |
Mode: |
Single-player, multiplayer |
Decsription:
SimCity is an upcoming city-building/urban planning simulation video game in development by Maxis, a subsidiary of Electronic Arts. Unlike previous games in the series, the game will have non-orthogonal and curved roads and zoning areas that can conform to different road types. Types of zones will include residential, commercial and industrial. The density will be driven by the types of roads built around these zones.
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution will be visible flowing between cities.
Terraforming – Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings.
GamePlay:
The player (acting as mayor) is given a blank map to start with, and must expand their city with the budget they have. As the city matures, the player may get to place government and other special buildings (such as a mayor's house or courthouse), depending on how large their city is. The player must supply services to their citizens. These include health, education, safety, parks and leisure. These come in the form of different buildings, where each building covers a circular "range" of service. Inadequate funding of these services can lead to strikes. Cities must also provide basic utilities, namely electricity, water and (in SimCity 3000 and SimCity 4) waste management.
ScreenShots:
Image 1:
Image 2:
Image 3:
Image 4:
Image 5:
Image 6:
Official Trailer: