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  • Deadly Premonition

  • 02764856-photo-deadly-premonitions.jpg

    Language: English
    ReleaseDate: EU April 26, NA April 30, 2013 for Playstation3
    Genre: Psychological Horror, Open world
    Developer: Access Games
    Publisher: Ignition Entertainment ,Marvelous Entertainment,Rising Star Games
    Platforms: Xbox 360, PlayStation 3
    Modes: SinglePlayer

    Description:

    Deadly Premonition, known as Red Seeds Profile in Japan, is a psychological horror open world cult video game developed by Access Games for Xbox 360 and PlayStation 3 and published by Ignition Entertainment in North America, Marvelous Entertainment in Japan and Rising Star Games in Europe. It was released in North America on February 17, 2010, in Japan on March 11, 2010 and in Europe on October 29, 2010. The PlayStation 3 version was released only in Japan on the same date as the Xbox 360 version.[4] A director's cut release for the PlayStation 3 was announced in March 2012, 

    The game is notable for introducing open world nonlinear gameplay and a comedy horror theme to the survival horror genre.It is also notable for implementing a free-roaming storyline within an open game world where all the characters have their own schedules.It is considered one of the most divisive games to be released in a long time,and has become known for its "wildly mixed critical reception and headline-making strangeness." It is seen as a primary example of "games as art" and holds the Guinness World Record of "Most Critically Polarizing Survival Horror Game."

    Gameplay:

    Deadly Premonition is a psychological horror open world game which gives the player the freedom to explore the town of Greenvale and choose events and activities to participate in, alongside mandatory sequences which advance the game's overall story. The main character, Agent York, is controlled from anover-the-shoulder perspective, and can wander freely, talk to other characters, and collect and use inventory, including an array of melee and ranged weaponry and recovery items. He is awarded money for numerous actions - both for solving quests and for minor events like killing enemies; money can also be penalized for poor performance. York may explore the environments on foot, or use one of a variety of cars to travel long distances at speed. These cars must be maintained, as they consume fuel, which York must purchase, and accumulate damage which will render them useless unless York pays for their repair. York himself must also be maintained, as he requires food and sleep at regular intervals. He must also shave and change his clothes periodically or his hygiene-related scores will suffer.

    The game has a day-night cycle which operates at one-third of real time; one game day takes eight hours to elapse during free exploration. Time frequently skips ahead in response to story events, and York can accelerate its passage by smoking cigarettes. Places of business and entertainment venues in Greenvale have specific hours of operation and must be visited at the proper time to enter them and make use of their services. The inhabitants also have their own schedules, and will travel around town as they go about their business. They are labeled with onscreen indicators so that they may be tailed in vehicles, and York can peep through the windows of many buildings to observe their activities. If York engages them at the right place and time of day, they can offer him sidequests to perform for additional rewards. There is also a dynamic weather system, in which adverse weather occurs at random and will change conditions in the town, necessitating the use of headlights or windshield wipers when driving. In addition to sidequests, scattered throughout the town are a set of trading cards which can be collected while exploring.

    The game also contains numerous survival horror combat sequences, in which York must defeat otherwordly enemies while trapped in certain locations. Enemies can approach by walking or by a quick teleportation maneuver; most will engage York with hand-to-hand attacks if they reach him. York must stop moving to use his weapons, leaving him vulnerable to rush attacks. Enemies may be armed with melee weapons, guns, or other types of weapon; some enemies include a quick-time event to escape their attacks. During these sequences, York's primary objective is to investigate crimes which took place there in the recent past; collecting photos of pieces of evidence will allow him to "profile" the scene and reconstruct the events that took place with his deductive skills.

    Screenshots:

    Image 1:

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    Image 2:

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    Image 3:

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    Image 4:

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    Official Trailer :