Language: |
English |
Release Date: |
Feb,2013 |
Genre: |
First-person shooter |
Rating: |
4 star |
Director: |
Cevat Yerli |
Developer: |
Crytek Frankfurt |
version: |
1.9.0.0 |
Publisher: |
EA |
Platforms: |
Microsoft Windows,PlayStation 3,Xbox 360 |
About :
Crysis 3 is a first-person shooter video game under development by Crytek, published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360 set to be released in February 2013. Accidentally revealed by Electronic Arts, the game is the third main installment of the Crysis series, and a sequel to the 2011 video game Crysis 2, and will run on the CryEngine 3 game engine.
Game Play:
As with Crytek's previous game Far Cry, Crysis is a first-person shooter game with many ways to meet objectives.The player controls a Delta Force operator codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armour deflects damage and recharges the suit's energy faster; Strengthallows stronger.
hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speedincreases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.
The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.
The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements.
Weapons:
SCAR is the standard assault rifle of the military in Crysis 2. It holds up to 40 rounds per magazine and boasts a good balance of accuracy, rate of fire and damage.
SCARAB is the carbine version of the SCAR, although it is slightly less powerful than its larger cousin its higher rate of fire and increased mobility make it well suited for close range fights.
GRENDEL Heavy Assault Rifle, is a 24-round 3-shot battle rifle that offers superior accuracy and damage at the cost of mobility and rate of fire.
FELINE SMG, a bullpup SMG with a 60 (+1) round magazine. Its 1200 rounds per minute rate of fire make it a devastating weapon at close range.
K-VOLT, is an electrostatic pellet submachine gun that delivers powerful electric shocks to its target. Because of this it is not only very effective against soft targets but also heavily armored units even, nanosuit equipped soldiers.
JACKAL SHOTGUN, a semi-automatic/automatic shotgun with a 7 (+1) round box magazine.
MARSHALshotgun, a pump-action shotgun based on the shotgun in Crysis.
Official Trailer: